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In 1991, Linus Torvalds began to work on the Linux kernel while he was attending the University of Helsinki. Torvalds originally created the Linux kernel as a non-commercial replacement for the Minix kernel; he later changed his original non-free license to the GPLv2, which differed primarily in that it also allowed for commercial redistribution. Linux filled the last major gap in running a complete, fully functional free operating system.
 
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DreamWorks Feature Linux and Animation
Courtesy: Henry  

Robin explains the process and benefits of making animated movies with Linux.

With more than 200 Linux desktops and 400 Linux servers, DreamWorks SKG is not only a leading producer of animated motion pictures but a major user of Linux as well. Each production unit has its own animation techniques. Aardman is recognized for claymation, PDI/DreamWorks for CG (computer graphics) and DreamWorks in Glendale for traditional techniques.

Robin explains the process and benefits of making animated movies with Linux.

With more than 200 Linux desktops and 400 Linux servers, DreamWorks SKG is not only a leading producer of animated motion pictures but a major user of Linux as well. DreamWorks animation utilizes three production pipelines: Aardman in Bristol, England (Chicken Run), PDI/DreamWorks in Palo Alto, California (Shrek, Antz) and DreamWorks traditional animation in Glendale, California (The Road to El Dorado, The Prince of Egypt). Each production unit has its own animation techniques. Aardman is recognized for claymation, PDI/DreamWorks for CG (computer graphics) and DreamWorks in Glendale for traditional techniques.

We visited the Glendale studio where the major animated motion picture, Spirit, Stallion of the Cimarron is in production. Spirit, the story of a wild mustang's adventures in the untamed American West, is due for domestic release in the summer of 2002.

Some wonder how Linux will dislodge Windows on the desktop because leading desktop applications such as Microsoft Office (Word, Excel and Access) aren't there. But, if you are a motion picture animator most of your everyday tools are already available on Linux, and the number being ported or even produced specifically for Linux is increasing at a remarkable rate.

DreamWorks has followed three paths to Linux: new development, porting and third-party-vendor porting. Head of technology Ed Leonard says, “To dramatically reduce costs was one of the big motivating factors in moving animators to Linux. But, it is our animators' productivity that really counts. Telling the story well, not the underlying technology, is what matters to us.” Using Linux saves time for the animators because Linux PC performance is so much faster than the five-year-old computers being replaced, even though those SGI IRIX workstations were awesome machines. Leonard adds, “Microsoft software continues to play a key role in our overall business, but Linux is particularly well suited to animation production pipelines.”

An animator's desktop is not the same machine that an executive or secretary would have. The animator needs a high-performance workstation with a dual-head, high-performance graphics system and specialized software for motion picture production. To typical computer users, the animator's software tools may be unfamiliar.

Click here to walk through the DreamWorks production cycle and see how Linux is used.

Table 1. Animation Types and Methods

An animated feature film starts with a story idea. Production takes two years. In the preproduction phase called visual development (vizdev) many different forms of art, including oil paintings, are created to capture the essence and look of the film. Some works of art go beyond the general level of detail and realism that will be in the finished film.

Similar in appearance to a comic book, a storyboard is sketched by hand on paper to help visualize key production shots. Then, an animatic movie is created by artists using custom plugins in Alias|Wavefront's 3-D animation package Maya. Although lacking the quality of finished animation, the animatic shows the context for the scene, the camera view and helps with character development. Using the animatic, the production staff can visualize parts of the film in motion before it enters production. None of this preproduction content will make it into the film. It is used as a guide for producing the real film later.

Scene planning determines the characters, backgrounds and effects to be built. Animation, backgrounds and effects are separate departments. The pieces will be brought together later using compositing software.

For character animation, a scan of a paper sketch is done using ToonShooter. Production software lead Derek Chan explains, “ToonShooter is an internal tool we wrote for Linux. It captures low resolution 640 × 480 line art that the artists use to time the film.” Created more than a year ago, this Linux capture stand software is deployed in three animation departments. Chan says, “Demand was keen for this Linux software, and we delivered it ahead of schedule. DreamWorks has 60 units in production now.”

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